#include "Idle.h"

Idle* Idle::_idle = NULL;

Idle::Idle()
{

}

Idle* Idle::Instance()
{
	if (_idle == NULL) 
		_idle = new Idle();
	return _idle;
}

void Idle::Enter(GameSprite* sprite)
{
	State::Enter(sprite);
}

void Idle::Do(double time)
{

}

void Idle::Exit()
{

}